class PlayEvents {
	public static readonly GAME_START:string = 'GAME_START'
	public static readonly CARD_SELECTED:string = 'CARD_SELECTED'
	public static readonly PHRASE_CHANGED:string = 'PHRASE_CHANGED'
	public static readonly TURN_END:string = 'TURN_END'
		/**ai行动结束 */
	public static readonly CPU_ACT_FINISH:string = 'CPU_ACT_FINISH'
}

class GamePhrase{
	 /**准备（放置武装卡） */
	public static readonly STANDBY:string = 'STANDBY'
	/**准备完毕 */
	public static readonly STANDBY_FINISH:string = 'STANDBY_FINISH'
	/**主要（发动战术和设置型护盾卡） */
	public static readonly MAIN:string = 'MAIN'
	/**确认行动 */
	public static readonly CONFIRM:string = 'CONFIRM'
	/**发动攻击处理 */
	public static readonly ATK_JUDGE:string = 'ATK_JUDGE'
	 /**防御处理 */
	public static readonly DEF_JUDGE:string = 'DEF_JUDGE'
	/**效果处理 */
	public static readonly EFF_JUDGE:string = 'EFF_JUDGE'
	/**行动次数0等待回合结束 */
	public static readonly WAIT_TO_END:string = 'WAIT_TO_END'
	public static readonly WAIT:string = 'WAIT'
}